Carmella Neal  

Species Age Sex Str Dex End Int Edu SocUPP
Happrhani 52 F 5 (-1) 3 (-1) 8 (0) 7 (0) 6 (0) 8 (0)538768
Unapproachable, Gives others their freedom, Does what is convenient
 
Skills
Art (Creative) 0
Astrogation 0
Athletics (Endurance) 1
Diplomat 0
Electronics (Sensors) 1
Gun Combat (Slug) 1
Gunner 0
Mechanic 2
Melee (Fencing) 1
Persuade 1
Pilot 0
Recon 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman01
Navy Line/Crew Able Spacehand12
Scout Courier 01
Believer Holy Warrior Hopeful01
Merchant Broker 03
 
EducationGraduated
Naval Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Ron Hansen Rival 0 2 0 0 Happrhani (M/48)
Ron Hansen's influence is diminished.
Ruben Hall Enemy 0 2 0 1 Happrhani (M/37)
Ruben Hall gains in influence.
Ermugag A Contact 1 1 1 0 Vilani, Imperium (F/28)
Naomi Mendoza Enemy 0 5 1 6 Lancian (F/33)
 
Term Age History
1 18 Entered Military Academy(Naval Academy)
1 21 War breaks out, triggering a mandatory draft.
1 21 Fled from the draft.
1 22 Graduated.
2 22 Became a Navy (Engineer/Gunner) with the new title Crewman.
2 23 Carmella Neal is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
3 23 Failed to qualify for Thief (Rogue).
3 23 Submitted to the draft.
3 23 Switched to Navy (Line/Crew) with previous rank.
3 24 Vessel participates in a diplomatic mission.
4 27 Continued as Navy (Line/Crew).
4 29 Special assignment or duty on board ship.
4 31 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
5 31 Voluntarily left Line/Crew
5 31 Became a Scout (Courier).
5 33 Carmella Neal's ship is ambushed by enemy vessels. Carmella Neal successfully ran to the jump point.
6 35 Voluntarily left Courier
6 35 Became a Believer (Holy Warrior) with the new title Hopeful.
6 38 Carmella Neal aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
7 38 Became a Merchant (Broker).
7 40 Moved to a new world.
8 42 Continued as Merchant (Broker).
8 43 Make an unexpected connection outside Carmella Neal's normal circles. Gain a Contact.
9 46 Continued as Merchant (Broker).
9 49 Carmella Neal's ship or starport is destroyed by criminals. Gain them as an Enemy.
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