Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
21 |
War breaks out, triggering a mandatory draft. |
1 |
21 |
Fled from the draft. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Carmella Neal is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
23 |
Failed to qualify for Thief (Rogue). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Switched to Navy (Line/Crew) with previous rank. |
3 |
24 |
Vessel participates in a diplomatic mission. |
4 |
27 |
Continued as Navy (Line/Crew). |
4 |
29 |
Special assignment or duty on board ship. |
4 |
31 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
31 |
Voluntarily left Line/Crew |
5 |
31 |
Became a Scout (Courier). |
5 |
33 |
Carmella Neal's ship is ambushed by enemy vessels. Carmella Neal successfully ran to the jump point. |
6 |
35 |
Voluntarily left Courier |
6 |
35 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
38 |
Carmella Neal aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
38 |
Became a Merchant (Broker). |
7 |
40 |
Moved to a new world. |
8 |
42 |
Continued as Merchant (Broker). |
8 |
43 |
Make an unexpected connection outside Carmella Neal's normal circles. Gain a Contact. |
9 |
46 |
Continued as Merchant (Broker). |
9 |
49 |
Carmella Neal's ship or starport is destroyed by criminals. Gain them as an Enemy. |