Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Psychologically damaged by Carmen Rule's time in the scouts. |
2 |
21 |
Became a Entertainer (Performer). |
2 |
25 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
25 |
Continued as Entertainer (Performer). |
3 |
29 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
29 |
Became a Drifter (Wanderer). |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
35 |
Find valuable salvage. |
6 |
37 |
Voluntarily left Wanderer |
6 |
37 |
Failed to qualify for Colonist (Citizen). |
6 |
37 |
Switched to Drifter (Scavenger). |
6 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
44 |
Carmen Rule run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
47 |
Carmen Rule is sent to a new community or parish to preach The Word among the poor. |
8 |
48 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
9 |
48 |
Continued as Believer (Holy Warrior). |
9 |
52 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
52 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |