Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
An investigation takes on a dangerous turn. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Given specialist training in vehicles. |
3 |
26 |
Voluntarily left Law Enforcement |
3 |
26 |
Became a Citizen (Colonist). |
3 |
27 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
27 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
30 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
30 |
Failed to qualify for Free Trader (Merchant). |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
31 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
35 |
A good deal ensures Carol Enright is living the high life for a few years. |
6 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
35 |
Continued as Merchant (Merchant Marine). |
7 |
36 |
Make an unexpected connection outside Carol Enright's normal circles. Gain a Contact. |
7 |
39 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
39 |
Continued as Merchant (Merchant Marine). |
8 |
42 |
Make an unexpected connection outside Carol Enright's normal circles. Gain a Contact. |
8 |
43 |
Forced to muster out. |
9 |
43 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
45 |
Carol Enright come into conflict with a splinter group Carol Enright's own religion which maintains Carol Enright's version is the wrong one. Gain 2 Rivals. |
10 |
45 |
Switched to Drifter (Barbarian). |
10 |
49 |
Moved to a new world. |