Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Nearly killed. Owe 40,000 for medical bills. |
1 |
22 |
Gain Enemy if Carole Allen don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Contact with Government. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Attempted a risky adventure and was injured. |
4 |
34 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Find valuable salvage. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
42 |
Promoted to Drifter (Scavenger) rank 3. |
7 |
42 |
Voluntarily left Scavenger |
7 |
42 |
Became a Scout (Courier). |
7 |
46 |
Carole Allen's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
8 |
46 |
Continued as Scout (Courier). |
8 |
47 |
Spend several years jumping from world to world in Carole Allen's scout ship. |
8 |
50 |
Forced to muster out. |