Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
A series of bad deals and decisions force Carrie May into bankruptcy. Carrie May salvages what Carrie May can. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
24 |
Good fortune |
2 |
24 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
24 |
Continued as Agent (Intelligence). |
3 |
26 |
Go undercover to investigate an enemy. |
3 |
25 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
28 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
28 |
Continued as Agent (Intelligence). |
4 |
30 |
Advanced training in a specialist field. |
4 |
32 |
Promoted to Agent (Intelligence) rank 3. |
5 |
32 |
Continued as Agent (Intelligence). |
5 |
35 |
Go undercover to investigate an enemy. |
5 |
33 |
Political upheaval strikes Carrie May's homeworld, and Carrie May is caught up in the revolution. |
5 |
36 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
6 |
36 |
Voluntarily left Intelligence |
6 |
36 |
Failed to qualify for Thief (Rogue). |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
37 |
Find valuable salvage. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
43 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
8 |
43 |
Failed to qualify for Journalist (Entertainer). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
8 |
45 |
A good deal ensures Carrie May is living the high life for a few years. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Make an unexpected connection outside Carrie May's normal circles. Gain a Contact. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |