Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
21 |
Failed to qualify for Thief (Rogue). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
25 |
Offered job by a patron. Now owe him a favor. |
2 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
25 |
Became a Merchant (Broker). |
3 |
26 |
A good deal ensures Charity Lawrence is living the high life for a few years. |
3 |
29 |
Promoted to Merchant (Broker) rank 1. |
4 |
29 |
Continued as Merchant (Broker). |
4 |
33 |
Embroiled in legal trouble. |
4 |
33 |
Promoted to Merchant (Broker) rank 2. |
5 |
33 |
Continued as Merchant (Broker). |
5 |
34 |
A series of bad deals and decisions force Charity Lawrence into bankruptcy. Charity Lawrence salvages what Charity Lawrence can. |
5 |
37 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
6 |
37 |
Continued as Merchant (Broker). |
6 |
39 |
Given advanced training in a specialist field |
6 |
41 |
Forced to continue current assignment. |
6 |
41 |
Promoted to Merchant (Broker) rank 4. |
7 |
41 |
Continued as Merchant (Broker). |
7 |
44 |
Moved to a new world. |
8 |
45 |
Continued as Merchant (Broker). |
8 |
47 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
49 |
Forced to muster out. |