Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Given specialist training in vehicles. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
Befriended by a senior agent. |
3 |
30 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
A sudden war destroys Charles Hunter's trade routes and contacts, forcing Charles Hunter to flee that region of space. |
5 |
34 |
Gain rebels as Enemy |
6 |
34 |
Became a Citizen (Worker). |
6 |
38 |
Birth or Death involving a family member or close friend. |
7 |
38 |
Continued as Citizen (Worker). |
7 |
40 |
Charles Hunter's business expands, Charles Hunter's corporation grows, or the colony thrives. |
8 |
42 |
Continued as Citizen (Worker). |
8 |
45 |
Advanced training in a specialist field. |
8 |
46 |
Promoted to Citizen (Worker) rank 1. |
9 |
46 |
Continued as Citizen (Worker). |
9 |
49 |
Advanced training in a specialist field. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Retired at age 50. |