Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Accepted a deal with criminal or other figure under investigation. |
2 |
21 |
Became a Scout (Courier). |
2 |
25 |
Perform an exemplary service for the scouts. |
2 |
25 |
Forced to continue current assignment. |
2 |
25 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
25 |
Continued as Scout (Courier). |
3 |
26 |
Spend several years jumping from world to world in Cherly Douglas's scout ship. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Failed to qualify for Surveyor (Scout). |
4 |
29 |
Continued as Scout (Courier). |
4 |
30 |
Cherly Douglas's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
5 |
33 |
Became a Entertainer (Artist). |
5 |
37 |
Join homeworld’s celebrity circles |
5 |
37 |
Gain a contact |
5 |
37 |
Promoted to Entertainer (Artist) rank 1. |
6 |
37 |
Continued as Entertainer (Artist). |
6 |
41 |
Cherly Douglas is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
7 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
43 |
A series of bad deals and decisions force Cherly Douglas into bankruptcy. Cherly Douglas salvages what Cherly Douglas can. |
8 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
44 |
Cherly Douglas retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
47 |
Continued as Believer (Missionary/Humanitarian). |
9 |
49 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
51 |
Forced to muster out. |