Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Study Melee (Striking) as a hobby. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Merchant (Broker). |
2 |
31 |
Promoted to Merchant (Broker) rank 1. |
3 |
31 |
Continued as Merchant (Broker). |
3 |
33 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
4 |
33 |
Became a Citizen (Worker). |
4 |
35 |
A new romantic starts. Gain an Ally. |
4 |
37 |
Forced to continue current assignment. |
4 |
37 |
Promoted to Citizen (Worker) rank 1. |
5 |
37 |
Continued as Citizen (Worker). |
5 |
38 |
Christy Sim learn something Christy Sim should not have – a corporate secret, a political scandal – which Christy Sim can profit from illegally. |
6 |
41 |
Continued as Citizen (Worker). |
6 |
43 |
A revolution, attack or other unusual event throws Christy Sim's life into chaos, forcing Christy Sim to leave the planet. |
7 |
43 |
Became a Scout (Courier). |
7 |
47 |
Christy Sim's ship is damaged, and Christy Sim have to hitch-hike Christy Sim's way back across the stars to the nearest scout base. |
7 |
47 |
Gain 1 Contacts. Gain 2 Enemies. |
8 |
47 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
47 |
Submitted to the draft. |
8 |
47 |
Continued as Scout (Courier). |
8 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
51 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |