Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
25 |
Claribel Miller commit a legendary crime. |
2 |
26 |
Promoted to Rogue (Thief) rank 2. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
28 |
Claribel Miller spend months in the dangerous criminal underworld. |
3 |
30 |
Promoted to Rogue (Thief) rank 3. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Rogue (Enforcer) with previous rank. |
4 |
33 |
Involved in a feud with a rival criminal organization. |
4 |
33 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
34 |
Continued as Rogue (Enforcer). |
5 |
38 |
Betrayed by a friend. One of Claribel Miller's Contacts or Allies betrays Claribel Miller, ending Claribel Miller's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
38 |
Failed to qualify for Merchant Academy. |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
42 |
Claribel Miller run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
42 |
Became a Entertainer (Performer). |
7 |
44 |
Invited to take part in a controversial event or exhibition that injures Claribel Miller's social standing. |
7 |
46 |
Promoted to Entertainer (Performer) rank 1. |
8 |
46 |
Voluntarily left Performer |
8 |
46 |
Failed to qualify for Worker (Citizen). |
8 |
46 |
Submitted to the draft. |
8 |
46 |
Became a Marine (Ground Assault) with the new title Marine. |
8 |
50 |
Trapped behind enemy lines. |
8 |
50 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |