Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Gained a contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Nearly killed. Owe 3,750 for medical bills. |
3 |
23 |
Became a Citizen (Corporate). |
3 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
26 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
29 |
Became a Drifter (Scavenger). |
6 |
33 |
Continued as Drifter (Scavenger). |
6 |
37 |
Find valuable salvage. |
7 |
37 |
Continued as Drifter (Scavenger). |
7 |
38 |
Attempted a risky adventure and was wildly successful. |
7 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
41 |
Voluntarily left Scavenger |
8 |
41 |
Failed to qualify for Journalist (Entertainer). |
8 |
41 |
Switched to Drifter (Wanderer). |
8 |
44 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
47 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
48 |
Forced to muster out. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Retired. |
10 |
50 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |