Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
21 |
Opponents of Clemmie Kinghead's belief system ambush Clemmie Kinghead. |
1 |
21 |
Nearly killed. Owe 20,000 for medical bills. |
2 |
21 |
Failed to qualify for Physician (Scholar). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Clemmie Kinghead's work ends up coming home with Clemmie Kinghead, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Became a Merchant (Free Trader). |
3 |
26 |
Gained a contact. |
3 |
27 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
27 |
Continued as Merchant (Free Trader). |
5 |
31 |
Continued as Merchant (Free Trader). |
5 |
32 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
35 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
36 |
A good deal ensures Clemmie Kinghead is living the high life for a few years. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Failed to qualify for Worker (Citizen). |
7 |
39 |
Became a Drifter (Wanderer). |
7 |
40 |
Find Ancient Technology. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
44 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
9 |
44 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
9 |
46 |
Clemmie Kinghead accepted an offer of inducements to betray Clemmie Kinghead's faith. Gain 290,000 in cash. |
9 |
48 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
10 |
48 |
Switched to Drifter (Barbarian). |
10 |
49 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
49 |
Retired at age 49. |