Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Befriended by a senior agent. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
26 |
Became a Marine (Marine Support) with the new title Marine. |
3 |
28 |
A mission goes disastrously wrong due to Clifford Payne's commander’s error or incompetence, but Clifford Payne survive. |
3 |
28 |
Report commander and gain an Enemy. |
3 |
30 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Ground Assault (Marine). |
4 |
30 |
Continued as Marine (Marine Support). |
4 |
34 |
Assigned to an assault on an enemy fortress. |
5 |
34 |
Voluntarily left Marine Support |
5 |
34 |
Became a Army (Infantry) with the new title Private. |
5 |
35 |
Gained a contact. |
5 |
38 |
Attempt at commissioned failed. |
6 |
38 |
Voluntarily left Infantry |
6 |
38 |
Failed to qualify for Free Trader (Merchant). |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
40 |
Attempted a risky adventure and was wildly successful. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
46 |
Betrayed by a friend. One of Clifford Payne's Contacts or Allies betrays Clifford Payne, ending Clifford Payne's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
50 |
Clifford Payne retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |