Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
27 |
Became a Drifter (Scavenger). |
2 |
31 |
Attacked by enemies and injured. |
2 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
31 |
Gain Enemy if Cordie Corney don't already have one. |
3 |
31 |
Continued as Drifter (Scavenger). |
3 |
33 |
Cordie Corney run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
33 |
Became a Scout (Surveyor). |
4 |
34 |
Perform an exemplary service for the scouts. |
4 |
37 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
37 |
Voluntarily left Surveyor |
5 |
37 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
37 |
Switched to Drifter (Wanderer). |
5 |
41 |
Cordie Corney do not know what happened to Cordie Corney. There is a gap in Cordie Corney's memory. |
6 |
41 |
Became a Rogue (Thief). |
6 |
44 |
Arrested and charged. |
6 |
44 |
Hired a lawyer to beat the charges. |
6 |
45 |
Promoted to Rogue (Thief) rank 1. |
7 |
45 |
Continued as Rogue (Thief). |
7 |
49 |
Cordie Corney spend months in the dangerous criminal underworld. |
7 |
49 |
Promoted to Rogue (Thief) rank 2. |