Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
29 |
A notable academic consults with Crystal Enright about a publication or documentary he is working on. Gain a Contact in academia. |
3 |
30 |
Continued as Believer (Missionary/Humanitarian). |
3 |
34 |
Crystal Enright retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
34 |
Voluntarily left Missionary/Humanitarian |
4 |
34 |
Became a Citizen (Corporate). |
4 |
35 |
Crystal Enright rise to a position of power in Crystal Enright's colony or corporation. |
4 |
38 |
Promoted to Citizen (Corporate) rank 1. |
5 |
38 |
Continued as Citizen (Corporate). |
5 |
40 |
Crystal Enright is rewarded for Crystal Enright's diligence or cunning. |
5 |
42 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
6 |
42 |
Continued as Citizen (Corporate). |
6 |
45 |
Crystal Enright is rewarded for Crystal Enright's diligence or cunning. |
6 |
46 |
Promoted to Citizen (Corporate) rank 3. |
7 |
46 |
Voluntarily left Corporate |
7 |
46 |
Became a Scout (Surveyor). |
7 |
48 |
When dealing with an alien race, Crystal Enright have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
50 |
Forced to muster out. |