Crewman Cynthia Babington  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 52 F 6 (0) 9 (1) 8 (0) 8 (0) 7 (0) 5 (-1)698875
Restless, Closed, Shy
 
Skills
Admin 0
Animals 0
Athletics (Strength) 1
Broker 1
Drive (Track) 2
Electronics (Sensors) 1
Gun Combat 0
Mechanic 0
Medic 0
Navigation 0
Persuade 0
Profession (Freeloader) 0
Recon 0
Seafarer 0
Steward 3
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler34
Merchant Merchant Marine Crewman02
 
EducationGraduated
Colonial Upbringing Failed
 
Name Type Affinity Enmity Power Influence Species
Abraham Lee Enemy 0 4 0 3 Halka (M/17)
Joshua Blakely Ally 2 0 2 0 Halka (M/85)
 
Term Age History
1 18 Entered Colonial Upbringing.
1 21 A prank goes horribly wrong. Gain an Enemy
1 28 Failed as a colonist.
2 28 Became a Citizen (Colonist).
2 31 Cynthia Babington is rewarded for Cynthia Babington's diligence or cunning.
2 32 Promoted to Citizen (Colonist) rank 1.
3 32 Continued as Citizen (Colonist).
3 35 Cynthia Babington gain experience in a technical field as a computer operator or surveyor.
3 36 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
4 36 Continued as Citizen (Colonist).
4 40 A new romantic starts. Gain an Ally.
4 40 Promoted to Citizen (Colonist) rank 3.
5 40 Continued as Citizen (Colonist).
5 43 Hard times caused by a lack of interstellar trade costs Cynthia Babington Cynthia Babington's job.
6 43 Failed to qualify for Merchant Marine (Merchant).
6 43 Submitted to the draft.
6 43 Became a Merchant (Merchant Marine) with the new title Crewman.
7 47 Continued as Merchant (Merchant Marine).
7 51 A good deal ensures Cynthia Babington is living the high life for a few years.
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