Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Became a Citizen (Colonist). |
2 |
31 |
Cynthia Babington is rewarded for Cynthia Babington's diligence or cunning. |
2 |
32 |
Promoted to Citizen (Colonist) rank 1. |
3 |
32 |
Continued as Citizen (Colonist). |
3 |
35 |
Cynthia Babington gain experience in a technical field as a computer operator or surveyor. |
3 |
36 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
36 |
Continued as Citizen (Colonist). |
4 |
40 |
A new romantic starts. Gain an Ally. |
4 |
40 |
Promoted to Citizen (Colonist) rank 3. |
5 |
40 |
Continued as Citizen (Colonist). |
5 |
43 |
Hard times caused by a lack of interstellar trade costs Cynthia Babington Cynthia Babington's job. |
6 |
43 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
43 |
Submitted to the draft. |
6 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
47 |
Continued as Merchant (Merchant Marine). |
7 |
51 |
A good deal ensures Cynthia Babington is living the high life for a few years. |