Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Became a Agent (Corporate Agent). |
2 |
24 |
Go undercover to investigate an enemy. |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
24 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
24 |
Continued as Agent (Corporate Agent). |
3 |
25 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
28 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
28 |
Continued as Agent (Corporate Agent). |
4 |
30 |
Accepted a deal with criminal or other figure under investigation. |
5 |
30 |
Became a Entertainer (Performer). |
5 |
31 |
Public opinion turns on Dagmar Dean. |
6 |
31 |
Became a Merchant (Broker). |
6 |
32 |
Make an unexpected connection outside Dagmar Dean's normal circles. Gain a Contact. |
6 |
35 |
Promoted to Merchant (Broker) rank 1. |
7 |
35 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
35 |
Retired at age 35. |
7 |
35 |
Continued as Merchant (Broker). |
7 |
37 |
Accused of a crime |
7 |
39 |
Promoted to Merchant (Broker) rank 2. |
8 |
39 |
Became a Prisoner (Thug). |
8 |
42 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
9 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
43 |
Continued as Prisoner (Thug). |
9 |
46 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
10 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
47 |
Switched to Prisoner (Inmate) with previous rank. |
10 |
50 |
Disgraced. Word of Dagmar Dean's criminal past reaches Dagmar Dean's homeworld. |
11 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |