Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
1 |
22 |
Gain Enemy if Daphne Connor don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Offered job by a patron. Now owe him a favor. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Naval Academy (Military Academy). |
3 |
26 |
Switched to Drifter (Scavenger). |
3 |
30 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
30 |
Became a Citizen (Colonist). |
4 |
34 |
Daphne Connor gain experience in a technical field as a computer operator or surveyor. |
4 |
34 |
Promoted to Citizen (Colonist) rank 1. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
38 |
Advanced training in a specialist field. |
5 |
38 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
6 |
38 |
Continued as Citizen (Colonist). |
6 |
41 |
Good fortune |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Broker (Merchant). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
45 |
Uncover a major conspiracy against Daphne Connor's employers. |
7 |
46 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
46 |
Continued as Agent (Law Enforcement). |
8 |
47 |
Established a network of contacts. Gain 2 contacts. |
8 |
50 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |