Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Diane Xavier's scout ship is one of the first on the scene to rescue the survivors of a disaster but Diane Xavier fail to help. Gain an Enemy. |
1 |
21 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Moved to a new world. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
28 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Became a Scholar (Field Researcher). |
4 |
32 |
A rival researcher blackens Diane Xavier's name or steals Diane Xavier's research. Gain a Rival. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Switched to Scholar (Physician) with previous rank. |
5 |
34 |
Gained a contact. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Failed to qualify for Scientist (Scholar). |
6 |
36 |
Continued as Scholar (Physician). |
6 |
38 |
Advanced training in a specialist field. |
7 |
40 |
Continued as Scholar (Physician). |
7 |
42 |
An expedition or voyage goes wrong, leaving Diane Xavier stranded in the wilderness. |
8 |
42 |
Became a Entertainer (Performer). |
8 |
43 |
Works is especially well received and popular, making Diane Xavier a minor celebrity |
8 |
46 |
Promoted to Entertainer (Performer) rank 1. |
9 |
46 |
Continued as Entertainer (Performer). |
9 |
50 |
Gain a patron in the arts. Gain an Ally |
9 |
50 |
Promoted to Entertainer (Performer) rank 2. |