Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Attacked by enemies that Dixie Parker easily defeat. |
2 |
24 |
Gain Enemy if Dixie Parker don't already have one. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Nearly killed. Owe 25,000 for medical bills. |
4 |
29 |
Failed to qualify for Performer (Entertainer). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
Advanced training in a specialist field. |
5 |
33 |
Continued as Agent (Law Enforcement). |
5 |
37 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
41 |
Dixie Parker is sent to a new community or parish to preach The Word among the poor. |
7 |
41 |
Continued as Believer (Missionary/Humanitarian). |
7 |
43 |
Opponents of Dixie Parker's belief system ambush Dixie Parker. |
7 |
43 |
Nearly killed. Owe 25,000 for medical bills. |
8 |
43 |
Became a Scholar (Scientist). |
8 |
47 |
Caught cheating in some fashion, advancing Dixie Parker's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
8 |
47 |
Dixie Parker's work is sabotaged by unknown parties. Dixie Parker start again from scratch. |
8 |
47 |
Gain an Enemy |
9 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Continued as Scholar (Scientist). |
9 |
48 |
Win a prestigious prize for Dixie Parker's work. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |