Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Dixie Stephens's scout ship is one of the first on the scene to rescue the survivors of a disaster but Dixie Stephens fail to help. Gain an Enemy. |
1 |
19 |
Dixie Stephens's ship is damaged, and Dixie Stephens have to hitch-hike Dixie Stephens's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 1 Contacts. Gain 2 Enemies. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
26 |
When dealing with an alien race, Dixie Stephens botch an opportunity to gather extra intelligence about them. |
2 |
26 |
Dixie Stephens's ship is damaged, and Dixie Stephens have to hitch-hike Dixie Stephens's way back across the stars to the nearest scout base. |
2 |
26 |
Gain 2 Contacts. Gain 1 Enemies. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
28 |
Spend several years jumping from world to world in Dixie Stephens's scout ship. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
31 |
Dixie Stephens discover a world, item or information of worth to the Imperium. |
4 |
34 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
34 |
Voluntarily left Explorer |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
36 |
Betrayed by a friend. One of Dixie Stephens's Contacts or Allies betrays Dixie Stephens, ending Dixie Stephens's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Became a Entertainer (Journalist). |
6 |
37 |
Nearly killed. Owe 17,500 for medical bills. |
7 |
37 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
37 |
Retired at age 37. |
7 |
37 |
Retired. |
7 |
41 |
Gained a contact. |
8 |
41 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
43 |
A new romantic starts. Gain an Ally. |
9 |
47 |
Gained a contact. |