Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Dorothy Carson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Dorothy Carson fail to help. Gain an Enemy. |
1 |
19 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Psychologically damaged by Dorothy Carson's time in the scouts. |
3 |
24 |
Failed to qualify for Field Researcher (Scholar). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
26 |
Find valuable salvage. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
29 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
29 |
Failed to qualify for Star Marine (Marine). |
5 |
29 |
Switched to Drifter (Scavenger). |
5 |
32 |
Survived a risky adventure but gained nothing. |
6 |
33 |
Continued as Drifter (Scavenger). |
6 |
37 |
Attacked by enemies and injured. |
6 |
37 |
Nearly killed. Owe 12,500 for medical bills. |
6 |
37 |
Gain Enemy if Dorothy Carson don't already have one. |
6 |
37 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
37 |
Continued as Drifter (Scavenger). |
7 |
39 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
39 |
Became a Citizen (Colonist). |
8 |
43 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
43 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
43 |
Retired at age 43. |
9 |
43 |
Retired. |
9 |
45 |
Good fortune. |
10 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
51 |
Gained a contact. |
11 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |