Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Imperial trade restrictions force E-Aspabda-Kow out of business. |
2 |
20 |
Became a Scout (Courier). |
2 |
23 |
Good fortune |
3 |
24 |
Continued as Scout (Courier). |
3 |
26 |
Spend several years jumping from world to world in E-Aspabda-Kow's scout ship. |
4 |
28 |
Continued as Scout (Courier). |
4 |
31 |
E-Aspabda-Kow's scout ship is one of the first on the scene to rescue the survivors of a disaster but E-Aspabda-Kow fail to help. Gain an Enemy. |
4 |
31 |
Psychologically damaged by E-Aspabda-Kow's time in the scouts. |
5 |
32 |
Continued as Scout (Courier). |
5 |
34 |
E-Aspabda-Kow's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
39 |
Suffer from a life-threatening illness. |
7 |
39 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Imperial trade restrictions force E-Aspabda-Kow out of business. |
8 |
43 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Bankrupted by a rival. Gain the other trader as a Rival. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
48 |
Retired. |
10 |
52 |
A new romantic starts. Gain an Ally. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |