Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
20 |
Became a Merchant (Free Trader). |
2 |
24 |
Imperial trade restrictions force Edkur out of business. |
3 |
24 |
Failed to qualify for Explorer (Scout). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
27 |
Attacked by enemies that Edkur easily defeat. |
3 |
27 |
Gain Enemy if Edkur don't already have one. |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
31 |
Encounter a Psionic institute. |
4 |
31 |
Tested for psionic powers |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
33 |
Offered job by a patron. Now owe him a favor. |
5 |
36 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
38 |
Someone more charismatic but less devout than Edkur has become Edkur's superior. |
6 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
40 |
Continued as Believer (Missionary/Humanitarian). |
7 |
42 |
Edkur have been following false teachings! |
8 |
42 |
Returned to Drifter (Barbarian). |
8 |
44 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
9 |
44 |
Returned to Believer (Missionary/Humanitarian). |
9 |
46 |
Edkur come into conflict with a splinter group Edkur's own religion which maintains Edkur's version is the wrong one. Gain 3 Rivals. |
10 |
46 |
Returned to Drifter (Barbarian). |
10 |
47 |
Edkur run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
47 |
Retired at age 47. |
11 |
47 |
Returned to Believer (Missionary/Humanitarian). |
11 |
50 |
Edkur retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |