Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Edwina Hoddle foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
24 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
24 |
Voluntarily left Engineer/Gunner |
3 |
24 |
Failed to qualify for Law Enforcement (Agent). |
3 |
24 |
Became a Drifter (Scavenger). |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
29 |
Offered job by a patron. Now owe him a favor. |
5 |
32 |
Failed to qualify for Administrator (Noble). |
5 |
32 |
Switched to Drifter (Wanderer). |
5 |
36 |
Good fortune |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
39 |
Find valuable salvage. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
44 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
44 |
Became a Merchant (Broker). |
8 |
47 |
A good deal ensures Edwina Hoddle is living the high life for a few years. |
9 |
48 |
Continued as Merchant (Broker). |
9 |
50 |
Make an unexpected connection outside Edwina Hoddle's normal circles. Gain a Contact. |