Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Eleanor McNab's scout ship is one of the first on the scene to rescue the survivors of a disaster but Eleanor McNab fail to help. Gain an Enemy. |
1 |
20 |
Eleanor McNab inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
Spend several years jumping from world to world in Eleanor McNab's scout ship. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Voluntarily left Surveyor |
3 |
26 |
Became a Army (Infantry) with the new title Private. |
3 |
29 |
Assigned to a peacekeeping role. |
3 |
30 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
4 |
30 |
Voluntarily left Infantry |
4 |
30 |
Became a Agent (Corporate Agent). |
4 |
32 |
An investigation takes on a dangerous turn. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
36 |
Uncover a major conspiracy against Eleanor McNab's employers. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
42 |
Hard times caused by a lack of interstellar trade costs Eleanor McNab's job. |
7 |
42 |
Became a Merchant (Free Trader). |
7 |
45 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
46 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
46 |
Voluntarily left Free Trader |
8 |
46 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
47 |
Eleanor McNab accepted an offer of inducements to betray Eleanor McNab's faith. Gain 580,000 in cash. |
8 |
50 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |