Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Special assignment or duty on board ship. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Elise Bluit join a gambling circle on board. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Elise Bluit join a gambling circle on board. |
3 |
30 |
Forced to continue current assignment |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
Elise Bluit foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
37 |
Elise Bluit is blamed for an accident that causes the death of several crew members. Elise Bluit's guilt drives Elise Bluit to excel. |
6 |
37 |
Became a Citizen (Corporate). |
6 |
40 |
Spent time maintaining and using heavy vehicles. |
6 |
41 |
Promoted to Citizen (Corporate) rank 1. |
7 |
41 |
Voluntarily left Corporate |
7 |
41 |
Became a Agent (Intelligence). |
7 |
44 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
45 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
8 |
45 |
Continued as Agent (Intelligence). |
8 |
48 |
Given specialist training in vehicles. |
8 |
49 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |