Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
Birth or Death involving a family member or close friend. |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Voluntarily left Broker |
3 |
26 |
Failed to qualify for Star Marine (Marine). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Attacked by enemies and injured. |
3 |
28 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
3 |
28 |
Gain Enemy if Elise Freeman don't already have one. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Find an Alien Artifact. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Performer (Entertainer). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Army (Army Support) with the new title Private. |
5 |
38 |
Assigned to an urbanised planet torn by war. |
5 |
38 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
6 |
38 |
Continued as Army (Army Support). |
6 |
41 |
Surrounded and outnumbered by the enemy, Elise Freeman hold out until relief arrives. |
7 |
42 |
Voluntarily left Army Support |
7 |
42 |
Became a Citizen (Corporate). |
7 |
43 |
Elise Freeman is rewarded for Elise Freeman's diligence or cunning. |
7 |
46 |
Promoted to Citizen (Corporate) rank 1. |
8 |
46 |
Continued as Citizen (Corporate). |
8 |
49 |
Elise Freeman learn something Elise Freeman should not have – a corporate secret, a political scandal – which Elise Freeman can profit from illegally. |
8 |
49 |
Gain a criminal contact. |
9 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
50 |
Retired at age 50. |