Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Elizebeth Bartley run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Make an unexpected connection outside Elizebeth Bartley's normal circles. Gain a Contact. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Given advanced training in a specialist field |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Embroiled in legal trouble. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Nearly killed. Owe 10,000 for medical bills. |
6 |
37 |
Became a Citizen (Corporate). |
6 |
38 |
Elizebeth Bartley's business expands, Elizebeth Bartley's corporation grows, or the colony thrives. |
6 |
41 |
Promoted to Citizen (Corporate) rank 1. |
7 |
41 |
Continued as Citizen (Corporate). |
7 |
45 |
Advanced training in a specialist field. |
7 |
45 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
8 |
45 |
Continued as Citizen (Corporate). |
8 |
48 |
Elizebeth Bartley learn something Elizebeth Bartley should not have – a corporate secret, a political scandal – which Elizebeth Bartley can profit from illegally. |
8 |
49 |
Promoted to Citizen (Corporate) rank 3. |