Retired Counsellor Elizebeth Moody  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 52 F 10 (1) 1 (-2) 1 (-2) 10 (1) 10 (1) 11 (1)A11AAB
Dogmatic, Devious, Sloppy
 
Skills
Admin 3
Advocate 1
Art (Presentation/Write) 1
Athletics 0
Broker 0
Carouse 1
Diplomat 1
Drive (Wheel) 1
Electronics (Computers) 1
Flyer 0
Jack-of-All-Trades 1
Leadership 1
Mechanic 0
Persuade 1
Profession (Spacer) 0
Steward 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Noble Administrator Chief44
Noble Diplomat Counsellor41
Drifter Wanderer 02
Believer Missionary/Humanitarian Project Worker11
 
Name Type Affinity Enmity Power Influence Species
Fannie Lynch Enemy 0 6 3 0 Azhanti (F/63)
Very bad falling out.
Darrell Kelly Rival 0 0 1 2 Murrissi (M/46)
Darrell Kelly is out of contact doing something interesting but not suspicious.
Ottis Jephcots Ally 1 0 6 3 Murrissi (M/60)
Arlie Castillo Rival 1 2 3 5 Murrissi (M/64)
Arlie Castillo gains in power.
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 A series of bad deals and decisions force Elizebeth Moody into bankruptcy. Elizebeth Moody salvages what Elizebeth Moody can.
2 21 Became a Noble (Administrator) with the new title Assistant.
2 25 Elizebeth Moody reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Elizebeth Moody sponge off Elizebeth Moody's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy.
2 25 Promoted to Noble (Administrator) rank 1 with the new title Clerk.
3 25 Continued as Noble (Administrator).
3 28 Become deeply involved in politics on Elizebeth Moody's world of residence, becoming a player in the political intrigues of government. Gain a Rival.
3 29 Promoted to Noble (Administrator) rank 2 with the new title Supervisor.
4 29 Continued as Noble (Administrator).
4 31 time as a ruler or playboy gives Elizebeth Moody a wide range of experiences.
4 33 Promoted to Noble (Administrator) rank 3 with the new title Manager.
5 33 Continued as Noble (Administrator).
5 34 Inherit a gift from a rich relative.
5 37 Promoted to Noble (Administrator) rank 4 with the new title Chief.
6 37 Attempted to change assignments.
6 37 Switched to Noble (Diplomat) with the new title Counsellor and previous rank.
6 41 An assassin attempts to end Elizebeth Moody's life.
6 41 Lost eye or limb.
7 41 Failed to qualify for Explorer (Scout).
7 41 Became a Drifter (Wanderer).
7 42 Elizebeth Moody do not know what happened to Elizebeth Moody. There is a gap in Elizebeth Moody's memory.
8 42 Failed to qualify for Colonist (Citizen).
8 42 Continued as Drifter (Wanderer).
8 46 Lightly injured, no permanent damage. Fully recovered.
9 46 Aging Crisis. Owe 60,000 for medical bills.
9 46 Retired at age 46.
9 46 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 48 Elizebeth Moody secretly provide religious rites for a dying leader or noble, although they do not share Elizebeth Moody's faith. Gain an Ally in the family and a Rival who disagrees with Elizebeth Moody's choice.
9 50 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
10 50 Aging Crisis. Owe 60,000 for medical bills.
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