Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
21 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
23 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
2 |
26 |
Promoted to Entertainer (Artist) rank 2. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
27 |
An investigation, tour, project or expedition goes wrong, stranding Ella Hunt far from home. |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
28 |
Ella Hunt do not know what happened to Ella Hunt. There is a gap in Ella Hunt's memory. |
5 |
28 |
Became a Citizen (Corporate). |
5 |
32 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
32 |
Promoted to Citizen (Corporate) rank 1. |
6 |
32 |
Continued as Citizen (Corporate). |
6 |
35 |
Lost eye or limb. Owe 1,250 for medical bills. |
7 |
35 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
39 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
8 |
39 |
Continued as Believer (Holy Warrior). |
8 |
41 |
Opponents of Ella Hunt's belief system ambush Ella Hunt. |
8 |
41 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
41 |
Entered Merchant Academy with the Business curriculum. |
9 |
43 |
Made lifelong friends. Gain 3 Allies. |
9 |
45 |
Graduated. |
10 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Became a Merchant (Broker). |
10 |
45 |
Promoted to Merchant (Broker) rank 1. |
10 |
47 |
Risk Ella Hunt's fortune on a possibility lucrative deal and win. |
11 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |