Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
21 |
Suffered a deep tragedy. |
1 |
21 |
Dropped out of university. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
24 |
Attempted a risky adventure and was injured. |
2 |
24 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
28 |
Severely injured. Owe 12,500 for medical bills. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
A new romantic starts. Gain an Ally. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Make an unexpected connection outside Elvie Nichols's normal circles. Gain a Contact. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Given advanced training in a specialist field |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Forced to muster out. |
8 |
44 |
Became a Scholar (Scientist). |
8 |
48 |
Win a prestigious prize for Elvie Nichols's work. |
8 |
48 |
Promoted to Scholar (Scientist) rank 1. |
9 |
48 |
Continued as Scholar (Scientist). |
9 |
52 |
Work leads to a considerable breakthrough. |
9 |
52 |
Promoted to Scholar (Scientist) rank 2. |