Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Emelia Lambert's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
30 |
Became a Agent (Intelligence). |
4 |
33 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
38 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
41 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
7 |
41 |
Became a Scout (Explorer). |
7 |
43 |
Birth or Death involving a family member or close friend. |
8 |
45 |
Continued as Scout (Explorer). |
8 |
47 |
Emelia Lambert inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
47 |
Failed to qualify for Field Researcher (Scholar). |
9 |
47 |
Became a Drifter (Barbarian). |
9 |
51 |
Attacked by enemies and injured. |
9 |
51 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
51 |
Gain Enemy if Emelia Lambert don't already have one. |