Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
Emmer Skidd spend months in the dangerous criminal underworld. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Enforcer (Rogue). |
2 |
22 |
Continued as Rogue (Thief). |
2 |
23 |
Involved in a gambling ring. |
2 |
26 |
Promoted to Rogue (Thief) rank 1. |
3 |
26 |
Voluntarily left Thief |
3 |
26 |
Failed to qualify for Corporate Agent (Agent). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
28 |
During a battle, defeat or victory depends on Emmer Skidd's actions. Emmer Skidd actions lead to an honorabe discharge. |
4 |
28 |
Became a Drifter (Scavenger). |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
34 |
Drafted into Engineer/Gunner |
6 |
36 |
Returned to Navy (Engineer/Gunner). |
6 |
38 |
Vessel participates in a notable military engagement. |
6 |
40 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
7 |
40 |
Continued as Navy (Engineer/Gunner). |
7 |
43 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
44 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
8 |
44 |
Continued as Navy (Engineer/Gunner). |
8 |
45 |
Emmer Skidd is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
9 |
45 |
Became a Citizen (Colonist). |
9 |
48 |
Advanced training in a specialist field. |
9 |
49 |
Promoted to Citizen (Colonist) rank 1. |