Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
21 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
2 |
21 |
Failed to qualify for Merchant Academy. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
25 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
3 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
27 |
Enid Wells foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
29 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
3 |
29 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
4 |
29 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Vessel participates in a diplomatic mission. |
5 |
33 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
Advanced training in a specialist field. |
6 |
37 |
Continued as Navy (Engineer/Gunner). |
6 |
39 |
Advanced training in a specialist field. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Became a Scout (Surveyor). |
7 |
45 |
Enid Wells's ship is damaged, and Enid Wells have to hitch-hike Enid Wells's way back across the stars to the nearest scout base. |
7 |
45 |
Gain 6 Contacts. Gain 1 Enemies. |
8 |
45 |
Became a Agent (Intelligence). |
8 |
47 |
Rewarded for a successful mission. |
8 |
49 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |