Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
26 |
Era Peaton's work ends up coming home with Era Peaton, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Make an unexpected connection outside Era Peaton's normal circles. Gain a Contact. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Severely injured. Owe 5,000 for medical bills. |
6 |
35 |
Became a Entertainer (Artist). |
6 |
37 |
Gain a patron in the arts. Gain an Ally |
6 |
39 |
Promoted to Entertainer (Artist) rank 1. |
7 |
39 |
Continued as Entertainer (Artist). |
7 |
43 |
Moved to a new world. |
7 |
43 |
Promoted to Entertainer (Artist) rank 2. |
8 |
43 |
Continued as Entertainer (Artist). |
8 |
44 |
One of Era Peaton's pieces of art is stolen, and the investigation brings Era Peaton into the criminal underworld. |
8 |
47 |
Forced to continue current assignment. |
8 |
47 |
Promoted to Entertainer (Artist) rank 3. |
9 |
47 |
Continued as Entertainer (Artist). |
9 |
51 |
Criticised a questionable political leader on Era Peaton's homeworld, causing his downfall. Gain an Enemy |
9 |
51 |
An investigation, tour, project or expedition goes wrong, stranding Era Peaton far from home. |
9 |
51 |
Promoted to Entertainer (Artist) rank 4. |