Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A prank goes horribly wrong. Gain a Rival. |
1 |
25 |
Left the colonies. |
2 |
25 |
Failed to qualify for Colonist (Citizen). |
2 |
25 |
Became a Drifter (Wanderer). |
2 |
28 |
Attacked by enemies that Erica Willoby easily defeat. |
2 |
28 |
Gain Enemy if Erica Willoby don't already have one. |
3 |
29 |
Continued as Drifter (Wanderer). |
3 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
33 |
Continued as Drifter (Wanderer). |
4 |
34 |
Gained a contact. |
5 |
37 |
Continued as Drifter (Wanderer). |
5 |
41 |
Betrayed by a friend. One of Erica Willoby's Contacts or Allies betrays Erica Willoby, ending Erica Willoby's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
41 |
Failed to qualify for Courier (Scout). |
6 |
41 |
Switched to Drifter (Barbarian). |
6 |
45 |
Find valuable salvage. |
7 |
45 |
Continued as Drifter (Barbarian). |
7 |
48 |
Moved to a new world. |
7 |
49 |
Promoted to Drifter (Barbarian) rank 1. |