Term |
Age |
History |
---|
1 |
18 |
Became a Soulhunter (Commando) with the new title Least Claw. |
1 |
20 |
Given a special assignment or duty on board Erma Williams's ship. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Continued as Soulhunter (Commando). |
2 |
25 |
Accused of a crime |
2 |
26 |
Promoted to Soulhunter (Commando) rank 1 with the new title Third Claw. |
3 |
26 |
Became a Prisoner (Inmate). |
3 |
30 |
Vocational Training. |
3 |
30 |
Paroled from prison. |
4 |
30 |
Failed to qualify for Explorer (Scout). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
34 |
Betrayed by a friend. One of Erma Williams's Contacts or Allies betrays Erma Williams, ending Erma Williams's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
34 |
Failed to qualify for Ecclesiastic (Shaper Priest). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Make an unexpected connection outside Erma Williams's normal circles. Gain a Contact. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Make an unexpected connection outside Erma Williams's normal circles. Gain a Contact. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Make an unexpected connection outside Erma Williams's normal circles. Gain a Contact. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Imperial trade restrictions force Erma Williams out of business. |
9 |
48 |
Became a Rogue (Thief). |
9 |
52 |
A job goes wrong, forcing Erma Williams to flee off-planet. |
10 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
52 |
Retired at age 52. |