Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Nearly killed. Owe 35,000 for medical bills. |
3 |
24 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
27 |
Ernestine Ruiz foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
28 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
3 |
28 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
4 |
28 |
Continued as Navy (Line/Crew). |
4 |
32 |
Ernestine Ruiz is blamed for an accident that causes the death of several crew members. Ernestine Ruiz's guilt drives Ernestine Ruiz to excel. |
5 |
32 |
Became a Citizen (Colonist). |
5 |
36 |
Ernestine Ruiz gain experience in a technical field as a computer operator or surveyor. |
5 |
36 |
Promoted to Citizen (Colonist) rank 1. |
6 |
36 |
Continued as Citizen (Colonist). |
6 |
40 |
A revolution, attack or other unusual event throws Ernestine Ruiz's life into chaos, forcing Ernestine Ruiz to leave the planet. |
7 |
40 |
Failed to qualify for Performer (Entertainer). |
7 |
40 |
Switched to Drifter (Scavenger). |
7 |
44 |
Betrayed by a friend. One of Ernestine Ruiz's Contacts or Allies betrays Ernestine Ruiz, ending Ernestine Ruiz's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
47 |
Embroiled in legal trouble. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
52 |
Retired at age 52. |