Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Field Researcher (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Rewarded for a successful mission. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Became a Citizen (Corporate). |
3 |
27 |
Essie Hall learn something Essie Hall should not have – a corporate secret, a political scandal – which Essie Hall can profit from illegally. |
3 |
27 |
Gain a criminal contact. |
3 |
30 |
Promoted to Citizen (Corporate) rank 1. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
31 |
Essie Hall befriend a superior in the corporation or the colony. |
5 |
34 |
Continued as Citizen (Corporate). |
5 |
35 |
Essie Hall gain experience in a technical field as a computer operator or surveyor. |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
6 |
38 |
Continued as Citizen (Corporate). |
6 |
40 |
Hard times caused by a lack of interstellar trade costs Essie Hall Essie Hall's job. |
7 |
40 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
40 |
Retired at age 40. |
7 |
40 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
42 |
Essie Hall aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
42 |
Retired. |
8 |
46 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
49 |
Gained a contact. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |