Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Lost eye or limb. Owe 1,250 for medical bills. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
23 |
Etha Day's business expands, Etha Day's corporation grows, or the colony thrives. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
4 |
30 |
Failed to qualify for Scientist (Scholar). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine). |
4 |
33 |
A good deal ensures Etha Day is living the high life for a few years. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Embroiled in legal trouble. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
40 |
Became a Entertainer (Performer). |
7 |
44 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
7 |
44 |
Promoted to Entertainer (Performer) rank 1. |
8 |
44 |
Continued as Entertainer (Performer). |
8 |
46 |
Works is especially well received and popular, making Etha Day a minor celebrity |
9 |
48 |
Continued as Entertainer (Performer). |
9 |
51 |
Invited to take part in a controversial event or exhibition that improves Etha Day's social standing. |
9 |
52 |
Forced to muster out. |