Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated. Gain an rival who is upset that Eulalia Keating left the community. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Eulalia Keating's business or ship thrives. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Entertainer (Performer). |
3 |
29 |
Criticised a questionable political leader on Eulalia Keating's homeworld, causing his downfall. Gain an Enemy |
3 |
29 |
Public opinion turns on Eulalia Keating. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
34 |
Became a Scout (Surveyor). |
5 |
35 |
Spend several years jumping from world to world in Eulalia Keating's scout ship. |
5 |
38 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
42 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
42 |
Became a Citizen (Worker). |
7 |
44 |
Eulalia Keating is rewarded for Eulalia Keating's diligence or cunning. |
8 |
46 |
Continued as Citizen (Worker). |
8 |
48 |
Eulalia Keating learn something Eulalia Keating should not have – a corporate secret, a political scandal – which Eulalia Keating can profit from illegally. |
8 |
48 |
Gain a criminal contact. |