Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
19 |
Moved to a new world. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
23 |
Make an unexpected connection outside Fannie Perkins's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Risk Fannie Perkins's fortune on a possibility lucrative deal and win. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Accused of a crime |
5 |
34 |
Became a Prisoner (Thug). |
5 |
38 |
A guard takes a dislike to Fannie Perkins. |
6 |
38 |
Continued as Prisoner (Thug). |
6 |
41 |
Defeated a prison gang. Gain an Enemy. |
7 |
42 |
Switched to Prisoner (Fixer) with previous rank. |
7 |
43 |
Joined a prison gang |
8 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
46 |
Retired at age 46. |
8 |
46 |
Continued as Prisoner (Fixer). |
8 |
50 |
Escaped from prison. |
8 |
50 |
Promoted to Prisoner (Fixer) rank 1. |
9 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |