Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Felicia George's work ends up coming home with Felicia George, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Failed to qualify for Corporate (Citizen). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
23 |
Attempted a risky adventure and was sent to prison. |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Became a Prisoner (Thug). |
3 |
26 |
Parole hearing. |
3 |
28 |
Promoted to Prisoner (Thug) rank 1. |
4 |
28 |
Switched to Prisoner (Fixer) with previous rank. |
4 |
32 |
Accused of assaulting a prison guard. |
5 |
32 |
Returned to Prisoner (Thug). |
5 |
35 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
36 |
Switched to Prisoner (Inmate) with previous rank. |
6 |
37 |
Special Duty. |
7 |
40 |
Continued as Prisoner (Inmate). |
7 |
44 |
Disgraced. Word of Felicia George's criminal past reaches Felicia George's homeworld. |
8 |
44 |
Returned to Prisoner (Fixer). |
8 |
47 |
Persecuted by a prison gang. |
9 |
48 |
Returned to Prisoner (Thug). |
9 |
50 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
52 |
Retired at age 52. |