Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Lost eye or limb. Owe 5,000 for medical bills. |
2 |
20 |
Failed to qualify for Physician (Scholar). |
2 |
20 |
Continued as Drifter (Scavenger). |
2 |
21 |
Spend time with an alien race. Gain a contact. |
2 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
24 |
Voluntarily left Scavenger |
3 |
24 |
Became a Citizen (Worker). |
3 |
26 |
Fern Mills gain experience in a technical field as a computer operator or surveyor. |
3 |
28 |
Promoted to Citizen (Worker) rank 1. |
4 |
28 |
Continued as Citizen (Worker). |
4 |
29 |
Fern Mills learn something Fern Mills should not have – a corporate secret, a political scandal – which Fern Mills can profit from illegally. |
5 |
32 |
Voluntarily left Worker |
5 |
32 |
Failed to qualify for Surveyor (Scout). |
5 |
32 |
Switched to Drifter (Wanderer). |
5 |
36 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
36 |
Failed to qualify for Corporate (Citizen). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Bankrupted by a rival. Gain the other trader as a Rival. |
8 |
43 |
Switched to Citizen (Corporate). |
8 |
44 |
Fern Mills's business expands, Fern Mills's corporation grows, or the colony thrives. |
8 |
47 |
Promoted to Citizen (Corporate) rank 1. |
9 |
47 |
Continued as Citizen (Corporate). |
9 |
49 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
51 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
51 |
Retired at age 51. |