Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Failed to qualify for Marine Support (Marine). |
2 |
24 |
Became a Drifter (Barbarian). |
2 |
26 |
Betrayed by a friend. One of Flo Twaddle's Contacts or Allies betrays Flo Twaddle, ending Flo Twaddle's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Became a Rogue (Thief). |
3 |
27 |
A crime lord considers Flo Twaddle his protégé. |
3 |
30 |
Promoted to Rogue (Thief) rank 1. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Rogue (Enforcer) with previous rank. |
4 |
34 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
5 |
34 |
Continued as Rogue (Enforcer). |
5 |
38 |
A job goes wrong, forcing Flo Twaddle to flee off-planet. |
6 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
39 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
42 |
Voluntarily left Missionary/Humanitarian |
7 |
42 |
Failed to qualify for Explorer (Scout). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
44 |
Embroiled in legal trouble. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
50 |
A good deal ensures Flo Twaddle is living the high life for a few years. |