Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Crime pays off. Gain victim as Enemy. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
25 |
Florrie Cause spend months in the dangerous criminal underworld. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
27 |
A police detective or rival criminal forces Florrie Cause to flee and vows to hunt Florrie Cause down. Gain an Enemy. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 3. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
32 |
Involved in a feud with a rival criminal organization. |
4 |
32 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Scholar (Field Researcher). |
5 |
36 |
Good fortune |
5 |
38 |
Promoted to Scholar (Field Researcher) rank 1. |
6 |
38 |
Voluntarily left Field Researcher |
6 |
38 |
Failed to qualify for Enforcer (Rogue). |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
39 |
Find Ancient Technology. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
42 |
Continued as Drifter (Scavenger). |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
47 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |