Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
22 |
Scarred. Owe 1,250 for medical bills. |
2 |
22 |
Failed to qualify for Worker (Citizen). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Suffer from a life-threatening illness. |
3 |
25 |
Became a Citizen (Colonist). |
3 |
28 |
Florrie Welch's business expands, Florrie Welch's corporation grows, or the colony thrives. |
3 |
29 |
Promoted to Citizen (Colonist) rank 1. |
4 |
29 |
Voluntarily left Colonist |
4 |
29 |
Failed to qualify for Corporate Agent (Agent). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Make an unexpected connection outside Florrie Welch's normal circles. Gain a Contact. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
33 |
Voluntarily left Merchant Marine |
5 |
33 |
Failed to qualify for Courier (Scout). |
5 |
33 |
Switched to Drifter (Barbarian). |
5 |
35 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
37 |
Continued as Drifter (Barbarian). |
6 |
40 |
Attacked by enemies and injured. |
6 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
40 |
Gain Enemy if Florrie Welch don't already have one. |
6 |
41 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
41 |
Continued as Drifter (Barbarian). |
7 |
43 |
Nearly killed. Owe 10,000 for medical bills. |
8 |
43 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Retired. |
8 |
44 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
50 |
Gained a contact. |
10 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |