Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Psychologically damaged by Frank Heard's time in the scouts. |
2 |
20 |
Became a Rogue (Enforcer). |
2 |
22 |
Betrayed by a friend. One of Frank Heard's Contacts or Allies betrays Frank Heard, ending Frank Heard's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
24 |
Good fortune |
3 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
26 |
Continued as Navy (Engineer/Gunner). |
4 |
28 |
Refuse to abuse Frank Heard's position for profit. |
4 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
30 |
Voluntarily left Engineer/Gunner |
5 |
30 |
Became a Citizen (Worker). |
5 |
33 |
Advanced training in a specialist field. |
5 |
34 |
Promoted to Citizen (Worker) rank 1. |
6 |
34 |
Voluntarily left Worker |
6 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Someone more charismatic but less devout than Frank Heard has become Frank Heard's superior. |
7 |
38 |
Continued as Believer (Missionary/Humanitarian). |
7 |
39 |
Frank Heard retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Failed to qualify for Field Researcher (Scholar). |
8 |
42 |
Submitted to the draft. |
8 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
43 |
Make an unexpected connection outside Frank Heard's normal circles. Gain a Contact. |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
A good deal ensures Frank Heard is living the high life for a few years. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |