Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
22 |
Assigned to a peacekeeping role. |
1 |
22 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Army Support). |
2 |
26 |
Unit is slaughtered in a disastrous battle, for which Frankie Anderson blame Frankie Anderson's commander. Gain commander as Enemy. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
Make an unexpected connection outside Frankie Anderson's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
34 |
Became a Rogue (Thief). |
5 |
36 |
Crime pays off. Gain victim as Enemy. |
6 |
38 |
Voluntarily left Thief |
6 |
38 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
42 |
Frankie Anderson secretly provide religious rites for a dying leader or noble, although they do not share Frankie Anderson's faith. Gain an Ally in the family and a Rival who disagrees with Frankie Anderson's choice. |
6 |
42 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
7 |
42 |
Continued as Believer (Holy Warrior). |
7 |
43 |
Frankie Anderson have been following false teachings! |
8 |
43 |
Became a Drifter (Barbarian). |
8 |
45 |
Frankie Anderson do not know what happened to Frankie Anderson. There is a gap in Frankie Anderson's memory. |
9 |
45 |
Returned to Believer (Holy Warrior). |
9 |
48 |
Frankie Anderson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
48 |
Switched to Drifter (Scavenger). |
10 |
49 |
Suffer from a life-threatening illness. |